Now, Time Stop is still stupidly expensive with a Fairy Ring (25TP with, 50 without) so it's not exactly cost effective depending on how unlucky you get with needing healing etc on top of it.Īlso Fire murders them something fierce so Arche can decimate them single-handedly if she tries. No matter whether they're defending or standing upright, when it goes off they're completely helpless.
Amazingly, this is the one enemy against which Mint has some damned good offensive use Time Stop will cripple these guys. If you get stunlocked by it, you take damage every few seconds (remember, there's next to no invincibilty frames unless you're taking specific actions!) so you're effectively dead then and there. On top of that, there's a very good chance of getting stunlocked by it depending on positioning.
There's also a very high chance of them paralyzing you. That's not all though as you might imagine, those spikes are NOT for show. When that happens, the guy becomes immune to all physical damage. Whenever an attack is inputted by either you or the AI this happens: Bigfoot here is the other source of repeatable Ivory but he is not worth the hassle of fighting. Now for my second least favourite regular enemy. the only thing of interest about it is that its attack can sometimes petrify whoever gets hit by it. The Black Dragon is a pretty straightforward enemy, and its not even rare! It has a massive chunk of HP though and absorbs Dark as you'd expect. The things we find right now will vary between the two a bit but this definitely comes under the latter. There's some nice treasures in this dungeon to be sure, but there's also a fair few not-so-nice treasures as well. It's a minor touch, but I like the thought of it at least. One of the nice things about the way the dungeon's set up, is that we can see stuff on a lower floor sometimes. If the person under it gets hit or we finish the battle, they'll wake up, but that's it. Sleep is a status ailment that we can't actually cure. At least it has a bit of a bonus effect that rarely happens occasionally if it hits someone, they'll be put to sleep. She has a whole one attack that hits in a straight line directly in front of her so if you're above or below that point, or just behind her, you'll never be hit. There's a whole slew of new enemies down here, and whilst they mostly appear on their own on some of the later floors specific combinations of them can actually be challenging. So, welcome to the Dwarven Ruins! This thing on its own is 11 floors long, but the first 5 or 6 are super short and the game keeps changing things up enough to not make it drag. We'll be using the other way when we come back, so don't worry about that. There's two ways to get around this if you use one before you enter, you get the reduced encounter rate until it wears off normally. There's no real reason to buy Holy Bottles at any time, ever, but there's a VERY good reason not to do so: More on that later though!Īs for the store? If you need to buy something, just buy ingredients and gels. It's not uncommon to end up in the mid-80s if you go through the entire thing, and for good reason some of the stuff here can be just plain nasty. This soldier's got a sort of accurate descripton of the enemies in the area they're the strongest random encounters, on average, but a lot of them are pretty easy even if you just come here at like level 50. Just before the actual dungeon-in-a-dungeon, there's a minor rest stop with a store, makeshift inn and a few dudes to talk to. The random encounters here are unchanged from when we had to come here so there's no point in wasting your time with them any more. More importantly, let's go talk to him again to see where we need to go.Ĭonveniently our old shortcut passage from before enables us to reach floor 9 without any trouble at all. Somehow the one we have from around 200 years ago is considered adequate permission to this guy, complete with a sarcastic quip. Just like before, we need to use the Permit to actually get in. Well, we need to go through here to reach our real destination.
I'm sure you're wondering what we're doing at the Moria Mine of all places. It'll make sense before too long, I swear. That we can't enter until we finish this one. Are you ready for the big optional dungeon? It's one that we can't even try and clear in one go we need something we can't get until we finish a different dungeon.